---------------Point of problem----------------------------------------------------------------------------------------------------------
Rigidbody using for direction vector3 with magnitude of 1. Is there some way how to use quaternion instead?
Most propaby need some conversion betwen quaternion and vector3. Meybe some function what take quatrnion and return vector3
---------------Details-----------------------------------------------------------------------------------------------------------------------
I using quaternion to rotate local vector3 point around origin of space ship object by angle float. From this point i’ll launch missle. Right now i trying to make swarm missles, in “for” loop have code what generate random angle float (in range -45,45), launch missle and give it some force in direction of firing, and it is problem because direction of fire is stored in quaternion but rigidbody(what is only way how to give realistic force) accept only vector3 with magnitude of 1 for direction. This is why i need this conversion.
I alredy try normalized euler of quaternion but it never return correct direction.
PS. I am sorry for any errors in text, i am Czech and you have no idea how hard is to translate such short text
-Garrom