Use of unassigned local variable "bullet"

Hi so I have a shooting script and a bullet prefab inside of that.

The code for the script is here:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Shooting : MonoBehaviour
{
    [Header("Gun Stats")]
    public int damage;
    public float timeBetweenShooting, range, reloadTime, timeBetweenShots, bulletForce;
    public int magazineSize, bulletPerShot;
    public bool allowButtonHold;
    int bulletsLeft, bulletsShot;

    //Bools
    [HideInInspector]public bool shooting, canShoot, reloading;

    [Header("References")]
    public GameObject bullet;
    private Transform firePoint;

    private void Awake()
    {
        bulletsLeft = magazineSize;
        canShoot = true;
    }

    private void Start()
    {
        firePoint = transform.Find("FirePoint");
    }

    private void Update()
    {
        MyInput();
    }

    private void MyInput()
    {
        if (allowButtonHold) shooting = Input.GetButton("Fire1");
        else shooting = Input.GetButtonDown("Fire1");

        if (Input.GetKeyDown(KeyCode.R) && bulletsLeft < magazineSize && !reloading) Reload();

        //Shoot
        if (canShoot && shooting && !reloading && bulletsLeft > 0)
        {
            bulletsShot = bulletPerShot;
            Shoot();
        }
    }

    private void Reload()
    {
        reloading = true;
        Invoke("ReloadFinished", reloadTime);
    }

    private void ReloadFinished()
    {
        bulletsLeft = magazineSize;
        reloading = false;
    }

    void Shoot()
    {
        canShoot = false;

        GameObject bullet = Instantiate(bullet, firePoint.position, firePoint.rotation);
        Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
        rb.AddForce(firePoint.transform.right * bulletForce, ForceMode2D.Impulse);

        bulletsLeft--;
        bulletsShot--;
        Invoke("ResetShot", timeBetweenShooting);

        if (bulletsShot > 0 && bulletsLeft > 0)
            Invoke("Shoot", timeBetweenShots);
    }

    private void ResetShot()
    {
        canShoot = true;
    }
}

At this line: GameObject bullet = Instantiate(bullet, firePoint.position, firePoint.rotation);, I am getting an error saying "Use of unassigned local variable “bullet”.

I have assigned the prefab in the inspector so I don’t know what is going on. Any help?

never mind I fixed it. Stupid mistake. i have 2 variables with the same name