Use of Unity tutorial assets for research publication

Hi All,

I am a PhD student and I would like to use Unity to do simulations related to a research paper. More specifically, I plan to release the simulation in the form of a WebGL app, with maybe picture/videos taken from it. Can I do that with the personal licence?

Also, I am using 3D assets from this tutorial. Is that allowed? Do I need to cite or give credit to Unity is any way?

Thanks a lot , and sorry in advance if my question is a basic one.

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The restictions on the version of the Unity license you would use are normally based on the income of the company. Strictly speaking as a PhD student, you’re probably techincally considered an employee of your university, but the institution would be entitled to apply for Education Grant licenses. If you’re using a computer the institution own, I’d say that’s definitely what you need to do.
Its probably worthwhile checking with your central IT and/or purchasing departments, they may already have licenses.

If its your own system, or you run your own system as well, you might be elegible for the student license. There are some other benefits too.

Reusing tutorial assets has been covered a couple of times here, AFAIR, best to search for that and the restrictions on using UT assets off the store in general (since the assets for that Tutorial are on the Asset Store)

I have a similar question: if I use Unity modeling on my site, here is an example article. Do I have to link to the source? After all, this is my development.

Could you explain what you mean? Unity isnt an open-source program.

For an academic research paper you should cite anything you use that is not completely your own work.