use Open XR Loader or Open XR Loader No Pre Init?

Hey I am starting up my Project than can run in VR or Flat monitor.
So I need to access the VR plugin loaders manually in order to activate them in run time.
So I have a script that does so.
This works well and good for Oculus and that is the only brand I have for testing purposes.

My question is, which loader do I use for OpenVR / SteamVR?
Open XR Loader
Or
Open XR Loader No Pre Init
7166920--858421--upload_2021-5-22_19-6-34.png
So, what is the difference between these two?
And in what situations would I use one vs the other?

The NoPreInit loader is mainly used for HoloLens 2 / UWP right now, so you should be good to use the standard OpenXRLoader unless you are targeting HoloLens 2.

Here are some docs on what preinit is doing:

Thanks! That answers my question!

1 Like