is it possible to use a particle (or multiple) as a kind of trigger System? I’ve got a shuriken that emits particles on KeyInput which then fall down due to gravity. Everything fine here. But I want to change some properties of other Gameobjects (like position…) when the particles reach a specific height. But dont stop them from falling as it happens when I use a Collider…
I hope my question ist clear? I have no idea right now