Use physics for character animation

I am working on a game which is set on the moon surface, so supposedly with low gravity (the gravity on the moon surface is only 1/6 of the earth gravity).

I am currently using the bootcamp demo soldier as a placeholder of the final game character.

I now would like to try and animate the character more realistically. So now the character should hop lightly, as we have all seen in the classic videos of the apollo astronauts on the moon.

Is there a possibility to use physics for this and how? If yes will I still be able to use the locomotion system?

Edit > Project Settings > Physics and change gravity to y = -1.622. That will make Rigidbody fall slower.

As for the animations… well that’s something you have to change in your 3D model

Play with damping settings too as they determine how long it takes to drift to a halt. There’s no use in changing just gravity if things still move around the same.