Use prefab mobile single stick control on WebGL build

So I want to be able to use the “Third Person Controller” prefab with the “Mobile Single Stick Controller” prefab in WebGL.
This works perfectly fine on Android but when I change the build type to WebGL, the “mobile single stick controller” prefab stops working because it’s meant for cross platform input.
Which part of the script do I need to alter so it will accept my mouse interaction with the virtual joystick as input for the player?

Someone must have done this by now? It’s been over a year… bump,Someone must have attempted this by now? bump

Change MobilControlRig.cs from

#if MOBILE_INPUT
		EnableControlRig(true);
#else
            EnableControlRig(false);
#endif

to

#if MOBILE_INPUT
		EnableControlRig(true);
#else
            EnableControlRig(true);
#endif
            EnableControlRig(true);
#endif