I’m looking for high-level input on how I can implement an idea- I have some initial thoughts but I worry I’m overthinking.
I want to create a 2d environment with the player in the vertical center, able to move horizontally but not vertically, with the top half of the screen showing one environment and the bottom half showing another environment.
My instinct is to use two cams outputting RenderTextures to two quads, each scaled to half the screen size, one for each environment. Then use a main camera to show the two quads as a whole screen.
But the implementation is slightly tricky, so I wanted to sense-check the idea before attacking it. Any tricks/shortcuts/gotchas much appreciated…