Use the data received from WWW in UI

I have an API and whenever I hit it I get the following response :

{ “current_points”: 2300, “tasks”: [ { “title”: “Fire a player”, “points”: 200, “completed”: true }, { “title”: “Buy a player”, “points”: 200, “completed”: true }, { “title”: “Press conference”, “points”: 1000, “completed”: false }, { “title”: “Set lineup”, “points”: 500, “completed”: false }, { “title”: “Win a match”, “points”: 200, “completed”: false } ] }

Now I want to break up this data and use it to update my UI in my gameover screen. I know I have to use JSON to break this up but the problem is I don’t know how to break this up so that I can get all the tasks separately. This is my first time working with API so any help will be appreciated.

What I always do is create a class(es) that match the response I would get from API. In your case it would look like this:

public class Task
    public string title { get; set; }
    public int points { get; set; }
    public bool completed { get; set; }

public class RootObject
    public int current_points { get; set; }
    public List<Task> tasks { get; set; }

Now just use a JSON library (I believe there is something built in Unity) to convert your JSON string to an instance of this class. When you have an instance you can just assign whatever property to any UI field you want.

For example if you want to assign total points to a text field, you would do:

RootObject myJsonObject;
//convert JSON to object here
MyTextField.text = myJsonObject.current_points.ToString();