Hi guys,
So I need to add force to object with real gravity on Andriod.
I tried this but var gravity is always 0,0,0.
#pragma strict
var gravity: Vector3;
function Start () {
}
function Update () {
gravity = Input.gyro.gravity * Time.deltaTime;
rigidbody2D.AddForce(gravity);
}
btw I am using unity remote.