I have a GameObject with position at (0,0,0) in space, my GameObject has array type transform. Array used localspace so if i transform my gameobject. Array transform too. So i want the Array type transform use worldspace order to transform my gameobject. The array aren’t transform too.
transform.position is world space, using the entire game as the local position -I didn’t know you can have a GameObject with multiple positions inside Unity, you mean you are using the array to store different places it can b at?
transform.position
transform.localPosition
Transform.localScale
transform.lossyScale