I got 5 cubes
if ı click first cube’ bool=true
after I click second if first cube bool== true I can go on
after I click third if second cube bool ==true I can go on
after I click forth " " " " "
after I click five " " " " "
problem is I complete the click with this order 1-2-3-4-5
I want add new order
new order 1-2-3-4-5-2
if ı click cube 2 after 5 cube 2 can’t see cube 5 bool it still use first cube bool by the way script give no error
I use this 2 times in second cube
void OnMouseDrag (){
if (GameObject.Find (“cube1”).GetComponent ().boolean ==true)
debug.log(“Keep”);
if (GameObject.Find (“cube5”).GetComponent ().boolean ==true)
application.loadlevel(“menü”);
I need help very much please help me
I think am not getting this correctly… but first of all, in “GetComponent” is “cube5” a class? It seems like not at all and that will give you errors… and if it is, thats not the way of handling them (cube1, cube2… cube5)… Also, what’s with this variable “boolean”? Is it a member of “cube1”?
Your code is a little confusing :S
("Cube1’') is gameobject. is a script scripts carry boolean after one with this code
Based on what I could gather, you can just add one more bool in Cube2 script and then
set it to true once it has been clicked after cube 1 click :
bool alreadyClicked = false;
void OnMouseDrag (){
if (alreadyClicked == false && GameObject.Find (“cube1”).GetComponent ().boolean ==true) {
debug.log(“Keep”);
alreadyClicked = true;
}
if (alreadyClicked == true && GameObject.Find (“cube5”).GetComponent ().boolean ==true)
application.loadlevel(“menü”);
Regards
1 Like
thats what im talking about 
thanks so much my friend it’s work done great
I need one more answer
all order work now 1-2-3-4-5-2
but I want =
player completed order 1-2-3-4-5
the all cubes true now he can click all without crash because all cubes support behind (bools are true)
But I must do this (this is the last one I want)
maybe this will be hard
I want just support behind
so = I click first cube first cube = true
I click second cube second cube = true
İf ı click third cube first cube boolen must turn false from true
cube 1 true must false
Glad it helped you !
Not exactly sure what you’re looking for, but
maybe you can just set the bool to false when the click is detected. So in cube 2
or cube 3 script, you can just write this :
void OnMouseDrag () {
GameObject.Find (“cube1”).GetComponent ().boolean = false;
}
and in cube 3 or cube 4 script, you can just write this :
void OnMouseDrag () {
GameObject.Find (“cube2”).GetComponent ().boolean = false;
}
…and so on for other cubes.
Regards
yes it work thanks bu there is still problem I click cube 1 cube bool = true click 2 if 1 cube bool == true ı can go on
I come third and if I click third first cube boolean turn false there is work great but problem is I write this in cube 1
void OnMouseDrag() {
boolean = true;
debug.log(“firstwork”);
if (GameObject.Find (“cube1”).GetComponent ().boolean ==false) {
Debug.Log(“gameover”);
Application.LoadLevel(“gameovermenü”);
I want see gameover menü but When ı click second time first cube nothing change on scene
by the way my public bool boolean ;
so I write nothin it turn false
problem is booleans are conflict each other when I turn again first cube second time it still use boolean=true I think
Hmm this is just a guess again, because I’m not sure what you want to achieve.
You can keep a count of clicks in cube 1 script like this :
int cube1ClickCount = 0;
void OnMouseDrag() {
cube1ClickCount++;
if(cube1ClickCount == 1) {
boolean = true;
debug.log(“firstwork”);
}
if (cube1ClickCount > 1) {
Debug.Log(“gameover”);
Application.LoadLevel(“gameovermenü”);
}
you are the man
I think it work I hope D