Hello everybody.
admitting i reproduce an infinite loop that calls fixedupdate of a monobehavior, i was questionning myself on the possibility to use the unity Dlls in a non-Unity c# project (pure visual c#) ?
Is there a way to use a Monobehavior externally, like in a normal visual c# form project ?
The purpose of this is to try to find a way to use the unity physics and scenegraph in a server environment.
Foolish idea, i admit.