Use unity engine Dll externally

Hello everybody.

admitting i reproduce an infinite loop that calls fixedupdate of a monobehavior, i was questionning myself on the possibility to use the unity Dlls in a non-Unity c# project (pure visual c#) ?

Is there a way to use a Monobehavior externally, like in a normal visual c# form project ?

The purpose of this is to try to find a way to use the unity physics and scenegraph in a server environment.

Foolish idea, i admit.

No you can not use Unity as an engine in a C# project, you can only use C# and assemblies within unity

So bad… but i suspected that response.

Thanks a lot.