Hi everyone.
I’m having some issues with setting up the transitions of some cameras.
The transitions work fine in “real-time”, but I want my game to go into slow motion when the camera is activated. I do this with a simple script setting the Time.timeScale = 0.05f, but even if I set the Playable director to use DSP time or Unscaled Game Time, the transitions are still not happening in “real-time”. They happen in slow motion.
I can see that the actual timeline is being played as it should, but what is actually happening in the game-view is slowed down along with the rest of the game. So what should take only 1.5 seconds takes a very long time.
So it seems that this has to do with the blend transitions set up in the CinemachineBrain. So can I make these transitions follow DSP time? or how do I handle this situation?
Thank you in advance.
Best regards
Thomas