Use Velocity to determine future location of a character given a duration.


I’m trying to figure out an algorithm that will allow me to determine where a character will be in x seconds from now given that characters current velocity. This assumes that character is moving in a straight line, but that’s okay for this purpose.

Can anyone recommend a quick way to determine that?


distance = velocity * time

So if your character is moving at 10 meters/second, then after 3 seconds it will have traveled 30 meters.
30 = 10 * 3