I’m using the EditorApplication.OpenSceneAdditive function to import a scene into another scene.
However, when importing the contents of the selected scene, any Lightmapped Mesh Filters get changed into “Combined Mesh (root:scene)” Mesh Filters, and cannot be moved, rotated or scaled. This includes primitives like Cubes and Planes etc, as well as imported models.
Is there any way to either allow the imported items to be moved, or to unlink the meshes from the old scene and use the lightmaps in the current scene (I know I can copy the lightmaps and append them onto the current scene)
Is the inability to move them a bug? I can physically change the values in the property editor and nothing happens, and the movement arrows/rotation sphere appear when the tool is selected, but when attempting to use them it just shows the outline and the tool behaves very eratically. Especially the movement tool which seems to increase exponentially, then when trying to move back it continues the way it was going for a bit, before eventually deciding to move in the direction I want it to.
Anyone got any ideas?