Has anyone ever made a game which has user generated content made with the free version of Unity?
I’m wondering if it’s even possible as users with free Unity can’t export asset bundles… If it’s not possible then maybe it’s something Unity need to think about as Steam Workshop grows in popularity. It could be a great way for them to get more people into their ecosystem.
You can use the System.IO.File classes to load files, which you will need to write or buy importers for depending on the format, except for PNG/JPG files since the ability to load those is built in to the Unity engine.
–Eric
Yeah, I made an editor for my tile-based game which lets you post levels to the internet and play levels others have posted. That was using an XML-based format, but there’s no reason you can’t use whatever you want.
There’s plenty of ways to get data in and out of Unity (WWW, sockets, file IO, etc.), you just don’t have access to Unity’s built-in proprietary formats.
Seems like fail. Here we have a perfectly good game editor and yet we can’t let our userbase take full advantage of it. It would be super cool just to let your community go wild with your game inside the unity editor, creating new assets, scripts and even features, letting them upload the mods to Steam Workshop.
It’s the future!
I agree it’s a shame. However, it would be pretty easy to make tools for all of the basic stuff and whack them on the Asset Store…