Hello everyone. I had a quick (hopefully) question for some of the keen minds around here.
I am curious if it’s possible to use unity to allow users playing a game to create and submit content for others to use. Examples of this would be SecondLife style scripting/modelling or perhaps a Level Editor.
How would something like this be approached? Would the process just have a user design what they want… have a file generated and then simply sent to a central server or saved to the user’s hard drive?
In a multiplayer environment, how would uploading script content work? Again would it go attached to objects and be uploaded centrally and executed on the server?
Sorry you didn’t get any replies to your question, as I was interested in the answers. I also want to do user generated content.
You can at least, for sure, create editors within your game to somehow create stuff, whether it be that you pull together prefabs in unique ways or do some low level scripting stuff to generate content, whatever you can achieve… the part I’m not sure about is how to save that content off and be able to load it back in locally, and also how to share it over a network and how to upload/download it via some kind of server or web-store?
I know for desktop apps you can create a folder called Resources and then put extra stuff in there which you can load on-demand while your game is running, but I don’t know how that would translate into the webplayer, or whether you can save user creations there.