Not sure what the deal here is, but I was recently contacted by a player of my game saying they couldn’t get past the file select screen on Windows 11. They had purchased and installed the game through Steam.
My assumption was that there was some sort of error saving files that was causing the file select script to break. I asked them to find and send the Player.log file, but they didn’t find one, in fact the entire persistent data path folder was empty.
As a last ditch effort I suggested they find the .exe in steamapps and enable “Run as administrator” and somehow this worked.
I don’t understand how this could be an issue? I didn’t think an app needed administrative permissions to write to an AppData folder. I’ve never had anyone else complain about this issue and I doubt this was the first person to run the game on Windows 11, but I have to wonder if this is an issue with the game or just a strange issue on the user’s end. The build that they were running was built with Unity 2020.3.11f.
I’ll have access to a new Windows 11 PC soon, so I’ll be able to test it out myself, but either way I’m curious if anyone might have any ideas as to why this happened.