User Textures inport in to Unity

When I import an object in to Unity as an asset I also have a Texture map which I import as well.

What I am finding is the texture map is the wrong size to my FPS Controller when I press play. Do I have to adjust the size of the object that I have imported to match the size and head height of the FPS controller player. What I am talking about is when my texture map has a picture of a door on it the door is not the same head height of the FPS controller.

What do I need to do, am I talking about scale and what scale can I make my texture maps fit my FPS controller player.

are your UVs correct?

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I use wings3d to do the texture maps and Hexgon 2.5 to do the models

I use wings3d to do the texture maps and Hexgon 2.5 to do the models

Ys I think the are correct

well. I’m not exactly sure but can you get the result you are after by useing the tileing setting of the texture on the material you want to change? or just scale your object?