When I import an object in to Unity as an asset I also have a Texture map which I import as well.
What I am finding is the texture map is the wrong size to my FPS Controller when I press play. Do I have to adjust the size of the object that I have imported to match the size and head height of the FPS controller player. What I am talking about is when my texture map has a picture of a door on it the door is not the same head height of the FPS controller.
What do I need to do, am I talking about scale and what scale can I make my texture maps fit my FPS controller player.