Hello,
I have been receiving a few complaints from customers that our App crashes on startup. The reports are very few in comparison to units sold, but it is still alarming.
At first I suspected an memory issue, but since the issue appears on both the iPad 1 and 2 and the app doesn’t allocate much memory in the first scene (it is just a quite basic menu), that seems unlikely.
In all but one reported case this far, doing a hard reset of the device fixes the problem. One customer says the problem has since come back and a hard reset didn’t work. (We have asked him to attempt a reinstall as a last resort.)
The only thing that happens on startup is loading of saved data, playing some music (compressed) and displaying a few sprites. We have never encountered this during development or testing. The game uses the highest level of Stripping (Unity Pro) and Fast - No exceptions.
Built with Unity 3.4.2f3 and Xcode 3.2.6.
Again, the problem affects a small minority of users. Any ideas on where to look?
(Sadly, there are no crash reports in ITC yet and I haven’t managed to get one directly from any of the affected users yet).
Many thanks in advance for any advice!
Cheers!