Using 2D or 3D Development Environment in a UI-only based game

Here is a little something to ponder. It’s a question I’ve had brought up several times times, but curiously, recently it’s been a lot more.

If you guys were developing a UI based game (think of a simple Cookie Clicker), would you use a 2D or 3D scene view?

Ultimately, it’s irrelevant which you use because the UI elements are the same whichever you use, but it’s interesting to see what people would choose to do. Those who solely work with 3D may still choose to use the 3D view as it feels more natural to them to do so.

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There’s no real difference between 2d and 3d view, though. You have a “Projection type” settings which is either “perspective” or “orthographic”, and that’s it. All objects are actually 3-dimensional, although “Rect transform” tries to hide that from you.

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