Hi guys. Just finished writing most of the code for my first game in Unity (a puzzle game) and am now turning to the GUI.
All I really need to display is the score, lives, a timer and a couple of images. I don’t need any user interaction with the GUI (it’s not mouse controlled, unusually).
Am I right in thinking that if I use 3D elements for these things, such as a textured quad or a text mesh, then these will look ok in any resolution (provided it all fits on screen with the smallest aspect ratio)?
Any advice much appreciated!