Using 3D objects as GUI - fine in all resolutions?

Hi guys. Just finished writing most of the code for my first game in Unity (a puzzle game) and am now turning to the GUI.

All I really need to display is the score, lives, a timer and a couple of images. I don’t need any user interaction with the GUI (it’s not mouse controlled, unusually).

Am I right in thinking that if I use 3D elements for these things, such as a textured quad or a text mesh, then these will look ok in any resolution (provided it all fits on screen with the smallest aspect ratio)?

Any advice much appreciated!

This is entirely reasonable. I’ve done it a few times and it works perfectly well.