Using 3DS Max Particle Flow simulations in Unity

This video is a first look at how MegaCache can be used to import Particle simulations created using Particle Flow in 3DS Max. This now makes it possible to use the power of the particle authoring systems in Max and soon Maya and Blender to create detailed and realistic behavior for such things as smoke, rain, snow, leaves etc.

This video shows a Particle Flow simulation of smoke in a turbulent wind being exported via a custom exporter from Max then loaded into Unity via MegaCache, and then that particle system is controlled with various options to change its playback look and feel.

MegaCache is a complete system for playing back complex object animations such as fracturing objects or fluid simulations as well as complex particle systems inside of Unity.

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Finally all that time spent learning Particle Flow pays off :smile: Will be keeping an eye out for this. Thanks Chris for another very cool looking system, you must have one of the most diverse collections of Assets on the store.

Will this tie in with megaflow? Will particles react to the flow dynamics.

Good question, had a quick think and I believe we can indeed make this work alongside MegaFlow, will need to experiment a bit but a quick back of the envelope coding shows it should be doable.

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Just a quick video to show 3 different simulations being played back with MegaCache, a fluids sim, a RayFire fracturing animation and a Particle Flow system.

MegaCache has been submitted to the AssetStore so hopefully will be approved this week otherwise it is available now on our website www.megafiers.com

Just to say my system is available finally in the Asset Store and more info can be found on our website at http://www.west-racing.com/mf/?page_id=6219

I have attached the PDF of the docs which explains in detail the components included.

1896121–122114–megacache.pdf (552 KB)