Just to start, I am new to using both Unity and Blender
I am working on a Unity project created by a group before me. They already have a Player prefab set up but I wanted to change the model to use one I created.
I created the new player model in blender and I am able to pull the .blend model onto the scene, but when I try to make the Player use the model as the mesh filter, I’m only able to select one of the (6) meshes in the model. I understand there will be material import problems, for now I just want my Player prefab to use the entire blender model instead of just one Object from it.
Will I have to merge all of the different objects in the blender file in order to do this?
Here are some pictures that may help:
This is the model as it appears in blender
This is the model as it appears in unity
This is the Player object that I would like to have use the model