Using a Custom Font with 3D Text

I’m trying to use a custom font with a 3D Text object. I import a ttf file and if I draw the custom font using GUI Text it looks fine. However, no matter what I do it renders as this blocky un-readable mess when I use it with 3D Text.

I’ve tried every import setting and it makes no difference. What am I doing wrong?

Nevermind, I figured it out, even though my Mesh Renderer was set to use the Font Material I still need to manually drag that Font Material on top of my 3D Text to add it as a Material component. Now it renders great :slight_smile: