Using a custom HDRI skybox breaks lights in my scene in HDRP - why?

Hi everyone,

I’m trying to light a scene which uses a custom HDRI skybox.
Problem is: when I add a light - doesn’t matter which type of light - it doesn’t affect the scene.

The only thing so far which fixed this for me, is changing the volume profiles Visual Environment setting to “Physically Based Sky”. But this is not the solution I’m looking for, since I won’t have a skybox then. I have it set as HDRI sky for this reason.

Does anyone know why this is?

I’m using Unity 2019.4.0f1LTS.

Hey, Are you using a bright enough light?

What’s the exposure on the hdri? On the camera?

That simple question solved my problem.
Turned out the exposure of my skybox was way too high and was outshining my other lights.
Thanks!