Hi,
I am a relatively new user and I have run into a bit of a wall trying to use multiple cameras at different depths in conjunction with a depth mask.
I have been trying to use depth masks to create holes into geometry through which I can see the output of a second camera.
This has been done before, but despite following the same steps that others have written here How can I render a scene to a surface - Questions & Answers - Unity Discussions I have not had any success. Following those instructions, has anyone else been able to do this?
I have created the scene shown and written the appropriate shader (as well as experimenting with others) but all that happens is the object that is meant to be seen through remains the colour of the skybox and the results of the lower depth camera cannot be seen.
Any help would be appreciated, I have been trying for some time and I am sure that I am missing something obvious.