I’m having trouble getting a Detail Map to work on the default HDRP Lit shader.
If I just assign a Detail Map texture to the material, it shows detail as expected:
However, as soon as I assign a MaskMap to the material, the detail is completely lost:
In experimenting with this, I found that only in cases where the Blue (Detail) component of the MaskMap is non-black does the Detail map kick in. I guess this makes sense, in that you’d want to be able to control which regions of the texture the detail map should apply to. But it’s also a bit inconvenient in my project, since I’ve got basically every MaskMap’s Blue component set to 0, since I wasn’t using it.
There are remapping sliders for the MaskMap’s Metal, Smoothness, and AO components, but I don’t see one for Detail. Is that an oversight? Or is there some way for me to use a Detail Map on materials which have 0 blue in their MaskMap, other than reexporting every MaskMap texture with full blue?