I’ve been wondering if we could use an internet-hosted database to stock properties of the objects, that would be synchronized by the application on-launch.
I have 2 PCs,3 iPads and also a web version of a game where there’s only a cube. The cube’s parameters are stocked in a distant database. if I modify some parameters of the cube via the database, it should be taken into account the next time each user launches its application.
Of course, I’m speaking about Unity Pro. Could you please tell me if it’s possible with common tools (assets)?