Hello Unity Community,
I have been working with Unity for a little while, and have ran into a problem. I want to make a quick example of a “stealth”, the basis of the game is that the enemies can only detect you if you are in their flashlight sight. After researching I found out that Sphere casting would be the best way to do this. However, I found none of the documentation helpful, and after looking at other examples I am still stumped on how to “detect” of the block is in the flashlight area.
Any help is greatly appreciated!

I just figured it out actually, thanks anyways for the comments (well I actually stole concepts and pieces of code from other places). If anyone has an easier more robust way I would be glad to hear it!
public var radius = 1.0f;
public var distance = 10.0f;
function Start () {
}
function Update () {
var forwardRay = new Ray(transform.position, transform.forward);
var hits = Physics.SphereCastAll(forwardRay, radius, distance);
Debug.DrawRay(forwardRay.origin, forwardRay.direction * distance, Color.white);
for (var hit in hits)
{
Debug.DrawLine(forwardRay.origin, hit.point, Color.red);
Debug.DrawRay(hit.point, hit.normal, Color.blue);
if (hit.collider.tag == "Player")
print("player detected");
}
}