Hi. I am experimenting with making a backhoe sim. Right now I am having difficulty with Hinge Joints.
I have a backhoe model made in Maya with pivots set for each arm and a parented hierarchy. This works well in Maya but Unity doesn’t appear to support pivot points that aren’t centered in the middle of geometry.
Now I am experimenting with multiple Hinge Joints for the arm and linking them together with the connected body attribute. However I am getting funky results from the Hinge Joint. The Limits don’t seem to have much effect.
Also, after I apply a force on the hinge joint it goes all wiggley and then flails around slowly under it’s own control.
Here is a screen capture of what I mean using primitive cubes.
http://www.doverstudios.com/andrew/movies/UnityHingeJoint.mov
Do you have any hints on how to tame the hinge joint?
Thanks,
Andrew