Using a Launcher made in Visual C#

Hello.
As the title suggest i tried (and made) a launcher made in Visual C# to start my unity game. It works, though not exactly the way i wanted it to; it starts it, but the “default” unity launcher, the one with the resolution and quality still appears. How can i make it that it doesn’t, so MY launcher will automatically start the game?

ps; I’m a literate newbie and i couldn’t find any answers ( or ones that i can understand ).

Can’t you simply disable the Display Resolution Dialog in the Unity Build Settings? (Under Resolution and Presentation menu of the Player Settings)