Hi,
I am making an application which is supposed to show a few rather long / big video files. In the end it is not that simple but for now lets say I am building a video player with a fixed set of videos. When I import the movie files (preconverted to .ogv) as textures to display them on a quad the final build breaks due to the large size of sharedAssets0.assets.
What is the best way to resolve this?
I’ve seen that using StreamingAssets like on a handheld device might be an option but I am unsure about how to display the files.
There would also be WWW.texture but that seems like a weird workaround rather than an actual solution.