Quick question, will using a DLL such as LitJSON make Apple un-approve the app?
They have no impact on the approval.
.NET assembly based 3rd party dlls will be compiled by Unity as if they were normal .NET source files (JS / C#), so they will be AOT compiled as well and end as static libraries in the build. They cease to exist as “dll”
Did several Unity iPhone 1.x applications that used JsonFX (the only json .net lib usable with iphone 1.x) as well as one U3 based one.
Thanks. What does it take to get JsonFX up and running in Unity? Seems to be quite a few hurdles to get it compiling in Unity compared to a “drag and drop” .dll?