I’m using a PC and I’ve created a build for Mac OS X standalone.
I shared it using dropbox to a Mac user to try it and test the app, but he seems not to be able to open it.
He received the message: [applicationname] application can’t be opened
I found an old forum message (message of 2010 here) that says to export the app using a .zip.
Do I need to apply anything to build a standalone app for the Mac OS using a PC or is there something else I need to do.
If you can tell me about any tutorial I could use it.
This was a problem for me when copying builds across (via Dropbox) to my MacBook. I don’t know if this is an issue that occurs when copying via other means.
Go to your Player Settings (from the build settings menu), and ensure that Mac App Store Validation is turned off - otherwise it won’t play unless the game is bought from the App Store.
You should also have your user open the .app from the terminal, as that usually spits out better error messages than “can’t be opened”
I had the same issue but the problem seems to be that I’m building the OS X executable on my Windows PC and then sending a .zip of the file to my Mac, but I’m attempting to run the executable on OS X version 10.6.8 but I need version 10.8.0 or later just to run it.
I had the same issue but the problem seems to be that I’m building the OS X executable on my Windows PC and then sending a .zip of the file to my Mac, but I’m attempting to run the executable on OS X version 10.6.8 but I need version 10.8.0 or later