Hey guys,
I’m using a projector to cast a texture with an additive shader. When it shines over objects of different scales however, it scales the uv to match those objects. Regardless of whether or not this is by design, is it possible to get an even projection over my geometry?
Thanks!
Check you have your texture import setting to “Clamp” in Wrap Mode.
I wish it was that simple… just tried it again, no luck.
Any other ideas?
You need to make the material a proper projector shader, otherwise it does exactly what you’re experiencing. The multiply projector shader comes with Unity, the additive one can be found on the wiki I think.