Watching a talk from Naughty Dog and doing some tests with The Last of Us Part II, it seems that their approach for dealing with camera collisions is to push the camera UP not forward, which does not seem trivially implementable with Cinemachine Deoccluder. Is there a recommended way to achieve this effect? I was considering just copying and modifying the Deoccluder script, but perhaps there’s a better way, or a way to extend the script. Or perhaps this is a feature request for Cinemachine itself.
Cinemachine Deoccluder does have a “Preserve Camera Distance” setting, which will tend to push the camera up along the walls.
However, to get a more nuanced occlusion resolution, you might have to author a custom extension.