I have three meshs which form the ground. The one on the left is a lovely pink colour. The one on the right is a nice red colour, and I wanted to use an image from PS to use on the middle mesh to ramp from the pink to the red. I’ve tried a few things, but as this is the first time I have tried to tackle this sort of thing, i’m not getting very far.
I’m hoping someone can help this poor noob make sense of this.
TBH, I have no idea. I’m using the standard materials in Unity to add the colour. Before when I’ve tried to add an image or suchlike to an object it went fine, but this one just turns a horrid colour and does nothing else.
Is there a place to find out about vertex painting. Can you do that in Unity or should it be done in Blender?
It is documented in the Blender manual. You just need to make sure you’re using an appropriate shader after you import to Unity. Here is the simplest one.