Using a raycast or collider on my weapons...

How can i get information on what it hit? Such as the objects name, or tag?

Try this:

var hit : RaycastHit;    
Debug.Log("You hit: "; 

It should return whatever gameObject you hit. Ofcourse don't forget to add hit to your Physics.Raycast

Physics.Raycast (origin : Vector3, direction : Vector3, out hitInfo : RaycastHit, distance : float = Mathf.Infinity, layerMask : int = kDefaultRaycastLayers

You can use RaycastHit for Raycasts and use or .tag. Search scripting reference for these.