Using a roughness map in HDRP->Lit shader

Hello!

From textures.com, one can download really nice ready-made textures.

I don’t know however how to put the “roughness” map into the HDRP → LitShader.
There is no “Roughness” setup like in the Standard shader, is there?

Should I turn the roughness map into a smoothness map?
And if yes, should I just invert the colors, and that’s it?

Thank you very much!

You should look into Mask Map (look at here What does "Mask" in HDRP -> LitShader -> Mask Map mean? or into hdrp docs).