Ok, so this might seem like a weird question, but trust me it’s for a good reason!
What I essentially want to do is take an AudioClip reference that i have (eg myAudioClip), and then in a script, put myAudioClip at the beginning of the Timeline, then play the Timeline.
So far, I’m using UnityEngine.Playables and UnityEngine.Timeline. And I can say myPlayableDirector.Play() to start the Timeline whenever I want, which is good…
However, that’s about as far as I got, unfortunately. Any help on this would be greatly greatly appreciated!