Using a single particle that always faces the camera

I am looking to have a 2d particle or sprite that can hang next to certain game objects as a sort of Tag for them. I need a single poly, like a particle, that always faces the camera, but I want it to just stay there where I want it, next to an object, and not move or scale or go away.

I know I can do this with a simple plane that has a look at script pointing it toward the camera, but I wonder if there’s a better way to do this, a built in way, as particles do this on their own, in droves.

any ideas?

Thank you!

I’d say using a particle system was overkill. It would be possible but I think the extra scripting wouldn’t make it worth the time.

A billboard is such an easy solution. If you had a lot of them, something like SM(SpriteManager) or SM2 would be nice.