Using a transparent shader and I'm getting graphical glitches with textures overlapping each other

If I’m close to my object with the shader, it looks fine as shown here

When I’m further away from the same object, this happens

Is there any way to fix this? I tried using all of the different transparent shaders and the same effect is present on all of them.

Found my solution here: Help...About Transparent Shader. - Questions & Answers - Unity Discussions

I had to change when I render certain objects.