var enemy : enemyScript; //Type is the name of the script
function Start(){
enemy = GameObject.Find('enemy').GetComponent(enemyScript); //The game object where enemyScript is attached is named enemy
//All public variables and functions on that script is now available from the enemy variable.
enemy.someVector = Vector3(10,10,10);
}
enemyScript.js
//The variable needs to be declared inside this script
var someVector : Vector3;
This will set the var someVector to 10,10,10 on start.