Hi All
I’m trying to work out how to use the 360 joypad with this script, need to use joystick button 13 to replace GetMouseButtonDown (0)) so we can press button and then be able to drag objects using the Sticks.
I thought just changing the GetMouseButtonDown (0)) to (Input.GetKeyDown (“joystick button 13”)) might work but sadly not that simple
Any help would be great
Thanks
Andy
var spring = 50.0;
var damper = 5.0;
var drag = 10.0;
var angularDrag = 5.0;
var distance = 0.2;
var attachToCenterOfMass = false;
private var springJoint : SpringJoint;
function Update ()
{
// Make sure the user pressed the mouse down
if (!Input.GetMouseButtonDown (0))
return;
var mainCamera = FindCamera();
// We need to actually hit an object
var hit : RaycastHit;
if (!Physics.Raycast(mainCamera.ScreenPointToRay(Input.mousePosition), hit, 100))
return;
// We need to hit a rigidbody that is not kinematic
if (!hit.rigidbody || hit.rigidbody.isKinematic)
return;
if (!springJoint)
{
var go = new GameObject(“Rigidbody dragger”);
body = go.AddComponent (“Rigidbody”);
springJoint = go.AddComponent (“SpringJoint”);
body.isKinematic = true;
}
springJoint.transform.position = hit.point;
if (attachToCenterOfMass)
{
var anchor = transform.TransformDirection(hit.rigidbody.centerOfMass) + hit.rigidbody.transform.position;
anchor = springJoint.transform.InverseTransformPoint(anchor);
springJoint.anchor = anchor;
}
else
{
springJoint.anchor = Vector3.zero;
}
springJoint.spring = spring;
springJoint.damper = damper;
springJoint.maxDistance = distance;
springJoint.connectedBody = hit.rigidbody;
StartCoroutine (“DragObject”, hit.distance);
}
function DragObject (distance : float)
{
var oldDrag = springJoint.connectedBody.drag;
var oldAngularDrag = springJoint.connectedBody.angularDrag;
springJoint.connectedBody.drag = drag;
springJoint.connectedBody.angularDrag = angularDrag;
var mainCamera = FindCamera();
while (Input.GetMouseButton (0))
{
var ray = mainCamera.ScreenPointToRay (Input.mousePosition);
springJoint.transform.position = ray.GetPoint(distance);
yield;
}
if (springJoint.connectedBody)
{
springJoint.connectedBody.drag = oldDrag;
springJoint.connectedBody.angularDrag = oldAngularDrag;
springJoint.connectedBody = null;
}
}
function FindCamera ()
{
if (camera)
return camera;
else
return Camera.main;
}