Using Addressable for ScriptableObject Question

Hi there,

Im building a word game and using a million words SO. As im very new to this so have some question for example.

We can use SO, set it as addressable inside unity project. But how do i “export” it in a way so i can load it from remote server? any documentation?

Thanks

Tutorial for loading from remote,

To load SO, just replaced the generic T with YourSO - like LoadAssetsAsync(…

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Thank you very much :slight_smile: