Hi! We’ve used Addressables a few times on other projects and are familiar with the way it works.
On this project we’re looking to load/unload texture/audio/text assets hosted on a server arbitrarily - without them having first been added to the addressables system.
We’re only interested in the ability to handle loading assets at a path from multiple sources, and don’t want any of the bits related to keys/catalogs/gameobjects/prefabs/offline Unity asset handling/asset bundling.
In theory Addressables is perfect for this, since it already has load handlers - but I’ve never tried using it this way before.
I can’t see any obvious way to go about this, or if it’s advisable if it’s possible at all. Has anyone looked into this?