Is it possible to use Addressables with ECS? I couldn’t find a code sample.
Currently if you convert a prefab to entity it loads everything and it’s not desired.
I havent tried Addressables + DOTS, but can’t you just convert to entity only after you’ve loaded a prefab with addressables?
I thought about it too. But gameobject to entity conversion is a rather heavy operation.
I would be very useful if there was a feature like subscenes for prefabs. AFAIK In subscenes, the entities are cached. So there won’t be any conversions happening at runtime.
I guess I will use subscenes as a workaround for now.