Hi there,
I think I may be misunderstanding torque.
I have this function:
float torqueAccel = 1000;
rb.AddTorque(transform.up * torqueAccel * Time.deltaTime);
I thought this would make the magnitude of my torque greater over time like addforce would to my velocity, however that doesn’t seem to be the case. The torque isn’t getting faster… it’s capping.
Any ideas as to what I might be doing wrong?
Thanks